The Nintendo 64 decomp community is arguably one of the most mature, with a huge diversity of tools and projects. Most N64 games use either IDO or GCC compilers.
- boot
- gfx
- audio
- jpeg decoding
- hqvm
- asm-differ (compare assembly side by side)
- decomp-permuter (try source changes at random to fish for matches)
- asm-processor (splice assembly into source .c files)
- flib
- lfgfx
- n64img
- gfxdis (disassemble dlists for f3d, f3dex, ...), libgfxd (a programmer friendly library), pygfxd (python bindings)